FlashDevelop vs. Flash Professional IDE

12 Aug

Well… I’ve been discussing this time numerous amount of times on GDR and I’m willing to just end this now.


FD vs. Flash Pro CS (5.5 is the current new version)



  • Simple to use
  • Lightweight
  • In addition to the Flex SDK, it has a better compiler.
  • Auto-complete/additional assistance


  • Does not have a simple library.
  • Cannot be used to create a pre-made image.


Flash Professional CS5.5:

  • Also simple to use.
  • Library, in order to keep all images.
  • Can be used to make an image.
  • Has a ‘widget’ library that you can use to copypasta a pre-made class. (New update)


  • Worse compiler than FD+Flex
  • A worse auto-complete function
  • More space taken up


And there you have it. In terms of coding, FD seems to trump the Flash Pro IDE. However, in terms of graphics, it doesn’t stand up to Flash Pro.

I like to use FD to edit my code and Flash Pro CS4 (the version I use) to compile it and to use its library. The one downside to that is not being able to use the great compiler.

New AS2 collaborations.

6 Aug

I joined a collaboration with DannyDaNinja and shadowgrail. I will try to contribute to their AS2 project, which is only known as ‘The abandoned project’ for now. However, it will be a great RPG game… and I think I’ve revealed¬†little¬†to much.

Return of the blog

6 Aug

After 20 entries, I kinda dumped this blog, for various reasons…

However, I want to restart this blog with some great entries… so be on the lookout of more entries from yours truly.

Moving stuff with arrow keys and WASD.

23 Jul

I made a little drawing called ‘Ship’. The following code lets you move ‘Ship’ left and right using the arrow keys and the keys ‘A’ and ‘D’.

package {
	import flash.display.MovieClip;
	import flash.display.Stage;
	import flash.events.KeyboardEvent;
	import flash.events.Event;
	import flash.ui.Keyboard;
	public class Engine extends MovieClip {
		var ourShip:Ship = new Ship();
		var speed:Number = 4;
		var leftPressed:Boolean = false;
		var rightPressed:Boolean = false;
		public function Engine():void{
			addEventListener(Event.ADDED_TO_STAGE, init);
		public function init(e:Event) {
			ourShip.x = stage.stageWidth / 2;
			ourShip.y = stage.stageHeight - 50;
			stage.addEventListener(KeyboardEvent.KEY_DOWN, checkKeys);
			stage.addEventListener(KeyboardEvent.KEY_UP, removal);
			addEventListener(Event.ENTER_FRAME, EnteringFrame);
			removeEventListener(Event.ADDED_TO_STAGE, init);
		public function checkKeys(e:KeyboardEvent):void {
			if((e.keyCode == 37) || (e.keyCode == 65)){
				leftPressed = true;
			if((e.keyCode == 39) || (e.keyCode == 68)){
				rightPressed = true;
		public function EnteringFrame(e:Event) {
			if (leftPressed && ourShip.x > 20){
				ourShip.x -= speed;
			if (rightPressed && ourShip.x < 530){
				ourShip.x += speed;
		public function removal(e:KeyboardEvent):void {
			if((e.keyCode == 37) || (e.keyCode == 65)){
				leftPressed = false;
			if((e.keyCode == 39) || (e.keyCode == 68)){
				rightPressed = false;

Some credit to ‘BraydenBlack’ and ‘iBringHam’ from GDR for tweaking this a little bit. :P

Improving art is a pain

20 Jul

I am no artist… it’s just not my thing, so I used GIMP to create a nice menu logo but I simply cannot decide between 2 images…



EDIT: Option A is the popular choice. The art forum of Kongregate helped me out with this decision.

Explain yourself

17 Jul

Why wasn’t I posting on this site/on GDR like I used to be? Well…

The thing is, that I found a great place where I am learning stuff like Wrestling and where I can work-out every week-day. Unfortunately, I had to cut back time on some things, which included learning AS3 as well as staying on GDR. Ahhhh well, this really isn’t meant to be a filler post anyhow. So I’ll just add an extra tip for you programmers who couldn’t care less…

in order to rotate a MovieClip/Sprite, you write the following within an onClipEvent(enterFrame) handler (for as2people):

myMovieClip._rotation += 1;

Depending on your FPS, this movieClip should be rotating slowly clockwise.

A minor challenge…

16 Jul

Well, apparently ‘nadjatee1996’, a nonregular in GDR posted a minor challenge to create an idle game.
I decided to participate (despite the fact that it really doesn’t even matter).
The guidelines were as follows:

  • You must automatically get points (for just idling)
  • You must be able to stop playing the idle game whenever you wish (w/o leaving the page)
  • Ability to manually gain extra score (button for more xp)

Here is my entry: http://megaswf.com/serve/1147698/


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